![]() This prioritization makes sense for large latencies (> 1 frame), but once the deadline for audio becomes shorter than video's, we would ideally want these priorities to be. It explains why the latencies for bsnes, genplus, and beetle are about half to 3/4 of a frame-it fills the buffer, almost depletes the buffer while rendering a frame, then refills it at the last second. These results also give me the feeling that RetroArch's audio task has a lower priority than the video-rendering task. To check if RetroArch is muted, go to Settings > Audio. You need to check your RetroArch program if its muted or the volume was set to 0. First of all, you might unknowingly muted the RetroArch while pressing random keys on your computer.Maybe ps2 sound driver is too heavy and we need to lower quality (for example mono and 8-bit), maybe retroarch itself has something wrong, maybe something wrong with video sync, maybe this particular core … If the audio card DSP clock is way off target, this could happen, but that’s kinda rare :v Awakened 15 January 2017 04:23 #11 Oh, this should be checked, cause this problem can be causes by many other reasons. If you get a very low value (with a high percentage of the time being close to underrun), you can try lowering video_refresh_rate a bit. The audio buffer fill stat should hover around 50%. Once the game starts, go to the Retroarch menu (F1 by default. Next, pick an N64 game by going over to the N64 controller icon in your Retroarch menu (assuming you've already added your games), and make sure to "Run" it using ParaLLel N64. The think its related to the sleep issue with the .First, make sure your driver is set to "gl," otherwise the core won't open in the first place. ![]() georaldc said: I only experienced audio popping once with retroarch and I have been unable to reproduce it.
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